I have a background as a Visual Effects Artist and 3D Generalist, with a strong focus on worldbuilding inside Unreal Engine 5. My work includes cinematic sequences and still imagery that
rely heavily on visual composition and art direction. My workflow blends technical execution, including modeling, texturing, and lighting, with an art direction emphasized in mood and color.
For both images displayed above and below, I relied on a wide range of tools:
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Nuke
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Houdini
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Substance Painter
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Blender
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Unreal Engine 5
Exploring and combining tools across disciplines has always been central to how
I work, allowing me to build immersive, real-time-ready content while maintaining creative flexibility.
I also gained hands-on industry experience working as a Digital Matte Painter at the Toronto-based studio
Rocket Science VFX, contributing to high-end TV and film productions.
This role deepened my understanding of professional pipelines and compositing techniques for digital environments and background integration. Some of the titles I contributed to include:
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The Fire Inside (2024)
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Gen V (2023)
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Poker Face (2023)
Although I can’t share breakdowns from these productions due to NDA restrictions, my supervisors at Rocket Science VFX can speak to my contributions if requested.